//panda
//#define MS_NO_COREDLL
#include "pandaFramework.h"
#include "pandaSystem.h"
#include "PGButton.h"
#include "texturePool.h"
#include "transparencyAttrib.h"
#include "cullFaceAttrib.h"
#include "ambientLight.h"
#include "directionalLight.h"
#include "pointLight.h"
#include "spotlight.h"
#include "nodePathCollection.h"
#include "mouseWatcher.h"
#include "shader.h"
#include "auto_bind.h"
#include "AnimControlCollection.h"
#include "partBundle.h"
#include "multiplexStream.h"
#ifdef HAVE_ROCKET_PYTHON
   #include "Python.h"
#endif
#include "rocketRegion.h"
#include "Rocket/Core.h"
#include "Rocket/Debugger.h"
//bullet
#include "bulletWorld.h"
#include "bulletPlaneShape.h"
#include "bulletBoxShape.h"
#include "bulletDebugNode.h"
#include "bulletCapsuleShape.h"
#include "bulletSphereShape.h"
#include "bulletTriangleMesh.h"
#include "bulletTriangleMeshShape.h"
#include "bulletAllHitsRayResult.h"
#include "btBulletCollisionCommon.h"
#include "btBulletDynamicsCommon.h"
#include "Bullet-C-Api.h"
#include "KCC.h"
//c++
#include <iostream>
#include <fstream>
#include <string>